Posted inGames

“Sling” is Addictive

SlingFound a cute little Flash game earlier tonight (via Digg) called Sling.

As with many of the best games, this one is simple to play, but a little tougher to master. Here’s a brief description from the game…

Sling is a green glob of goo consisting of a hand attached to a head by a long strip of springy slime. Players use the mouse to click and drag on Sling’s head, pulling him around to attach him to different items, or pulling back and releasing him to ‘slingshot’ him to another location. Real-world physics are used to model Sling’s springy arm, his motion and collisions.

Each level of Sling’s world is made up of a single screen of different ‘grabs’ and surfaces that he can attach himself too. There are many different grabs with different characteristics. The most basic grab is a simple ‘gray’ grab. On most levels, Sling must attach himself to all the ‘gray’ grabs and turn them green. Once all the gray grabs are green a portal will appear to take him to the next level.

Be careful, though… As evidenced by the timestamp of this entry, Sling is extremely addicting. Make sure you have plenty of time to play. ;-)

Posted inMovies / WTF?

You’ll Get Yours, Black Bart!

You'll Get Yours, Black Bart!Ten points if you can identify the gentlemen in the photo (click to enlarge)…

Hint: The weapon on the left is an Official Red Ryder Carbine-Action Two-Hundred-Shot Range Model Air Rifle.

That’s right! The guy on the left is none other than Peter Billingsley, a.k.a. Ralphie from A Christmas Story. Actor/director Jon Favreau is on the right. Jon is directing the Iron Man movie, currently scheduled for a May 2008 release. Ralphie, uh, Peter is co-producing the movie with Jon. The hardware are props for the movie (I hope ;-)).

Posted inGames

What would you do with 790 Billion ISK?!?

Only a couple of people reading this blog probably have any idea what “ISK” is. (Of course there are probably only just a couple people reading this in the first place, so I think I’m safe in saying that I’m effectively serving my audience. ;-))

Interstellar Kredits (or ISK) is the currency in the world of EVE Online (which I have discussed previously). EVE features an open economy, where the players are responsible for almost all of the buying and selling in the game. The economy is closely tied with the political aspect of the game, which of course is also player driven. Corporations rise and fall as they struggle for market dominance and control of valuable resource-rich territory.

Unfortunately the economy is so flexible and open-ended, players can fall for the same scams that sometimes work IRL (in real life). Recently, the mother of all online scams was perpetuated in EVE Online, as discussed in this article from the MMORPG blog on QJ.net…

It’s the story of a guy named “cally”, who ran a corporation, a player-operated bank called “Eve Intergalactic Bank”. Over the course of four months, hundreds of players deposited money in his bank, which offered interest, loans and insurance like every other ordinary bank. Except for the fact that one day, cally decided to grab all the money that was deposited and fly off to space with an alleged total sum of 790 billion Isk. In real life, this would translate to $170,000 – quite possibly the biggest MMO scam ever conducted.

Not only that, he also took the time to record a video in which he confesses his crimes, makes fun of the community, and reveals that he is a pirate, who once held the highest bounty in the game.

Here’s a link to the video on Google, but be warned… It contains some expletives, is occasionally difficult to understand, and worst of all, it’s really really boring. The most interesting quote from the video comes right at the beginning…

This is an official announcement from Cally of the EIB. Just to let you all know, yes, it was a scam. Sorry about that, but, what can I say? I scammed you.

As a result of this scam, a debate has broken out in the EVE community, and the MMOG world at large, discussing what if anything should be done about situations like these… Should the game developers step in to take action against the scammer and restore the lost money, or is it simply caveat emptor (buyer beware)?

Keep in mind, no actual money was stolen (just a huge investment in game-playing time) and no specific in-game rules were broken. So, in this particular situation, I personally am leaning in the “buyer beware” direction. (Of course, it wasn’t my ISK.)

I find it extremely interesting how virtual worlds like EVE (and Second Life and World of Warcraft and many others…) are starting to model real-world behaviors more and more.

Posted inGames

“An Inside Look at the Coolest Game in the World”

I once worked with a guy that was attempting to single-handedly create his own MMO (“massively multiplayer online”) game. He tried to recruit me to his small team of developers who were helping to work on the game. I politely declined for a couple of reasons… 1) At the time, I had never played an MMO and had no personal experience to draw from, and 2) I thought he was a little bit crazy. ;-)

MMO’s require a tremendous investment of time, money, and manpower not only in the development of the game, but also to support on-going hosting and maintenance of the game servers once the game is finally released. The credit screens for these games roll on almost as long as most big-time Hollywood movies.

Which brings us to the subject of this entry… I found (via Digg) a Website for a new game called Genesis put up by a guy trying to accomplish the same Herculean task of developing his own MMO. However, the difference is that I think he might actually have a chance of getting it done.

This guy has already put a lot of work (more than two years) into designing the game and developing large portions of the software engine. He recently published the Website to ask for help in developing the game, by way of monetary, artistic, and coding contributions. And that’s why I think he might possibly succeed. The emergence of open source software development makes it possible for teams of developers in disparate locations (sometimes completely different countries) to work together on a common project. In fact, the Mozilla Firefox browser that I’m using to write this blog entry was developed in this very way.

Anyway, back to the game. The Website goes into much more detail about the overall philosophy and design of the game, but here are a few of the highlights…

Distinguishing Features at a Glance:

  • Dynamic, Player-Created Environments: Build and destroy houses and other structures, one wall at a time (no pre-fabricated buildings). Dig out terrain and pile it up elsewhere. Plant seeds, watch them grow, and harvest plants and lumber. Anything that can be created in the game can also be destroyed.
  • Volumetric Terrain: Terrain can be hollowed out to form caves and tunnels, versus simply raised or lowered like most games.
  • Dynamic, Player-Created Storylines/Quests: All quests and storylines are generated naturally based on the current state of the world, its political structures, its economy, its ecology, and so forth. A very advanced expert/logic system analyzes the state of the world and its inhabitants to create motivations and aspirations that drive your character to play their role. For once, role playing truly lives up to its name, as players even go so far as to assign personalities to their avatars that actually affect gameplay dramatically.
  • Reproduction and Permanent Death: Players have the ability to reproduce, but are also mortal (and can only be resurrected under very rare circumstances). However, player’s offspring absorb a mix of their parent’s traits, so they aren’t forced to start from scratch necessarily. The player permanently resides in one spirit throughout the entire game which can assume control of any available humanoid or creature.
  • No AI controlled opponents or NPCs: Every player and creature (with the minor potential exceptions of fish, game, and livestock) is controlled by another human. Players can play as creatures that can evolve any manner of traits, allowing them to assume forms of classical mythological beasts or other creatures.
  • Open Content: In addition to building content within the game using the game’s engine, players can contribute base content for the game (entities which must be built outside of the engine), such as music, artwork, models, and even some code and scripting. Of course, all content is approved for quality and appropriateness before it is included.
  • Open Funding Model: Players can decide how they want to fund this game. If I receive enough donations to support myself (and potentially a small team of people), I will release the game for free. If I must find alternate methods funding to continue developing the game I will (as a last resort) accept a publishing deal. I am hoping that players will donate enough money to support this project independently, that way the game could be given out for free, and I would not be under a publisher’s budget/time constraints. I am not a greedy person, but I do need to put a roof over my headÂ…if there were some way for me to develop this game on zero dollars now that I am out of college, I would.
  • Unique Graphics Engine: the engine used to power Genesis has an old-school isometric look, but is enhanced by new-school technology. Unique rendering algorithms are used that allow millions of polygons per scene, with displacement mapping and per pixel materials (not to be mistaken with texturing). The engine is designed from the ground up to facilitate procedural content creation.

Sounds interesting… I hope this guy is able to see it through. I know I’ll be keeping an eye on it.

Posted inGames / Rant n' Rave / WTF?

It’s just a game!

I read a very interesting article earlier tonight on the upcoming video game Spore, which was already featured in a previous blog posting. It gives more details about the mechanics of the game, which unfortunately isn’t due to be released for another year (or probably more)…

The game will let players create a custom-built microscopic germ that can evolve into a macroscopic critter that can walk on land, build its own cities, and eventually discover the secret of space travel. One of the most intriguing features of this open-ended game is how it will focus on “procedurally generated content” — that is, content that’s created on the fly by the game in response to a few key decisions that players make, such as how they make their creatures look, walk, eat, and fight.

Sounds very cool.

However, this particular entry was inspired not by the article itself, but by the six pages (at current count) of reader comments following the article. Even that’s not all that note-worthy given the hype and anticipation surrounding this game. What surprised me is that, because the game models an evolutionary process, a majority of this commentary is an argument of evolutionism vs. creationism, or more accurately an argument between a few anti-creation zealots vs. a few anti-evolution zealots.

Now, don’t get me wrong… I absolutely agree that everyone has a right to believe whatever they damn well want to. One of my favorite quotes, attributed to Voltaire (or is it?) is, “I disapprove of what you say, but I will defend to the death your right to say it”. I think this is the epitome of the American ideal.

However, when a limited number of extremists on either side of an issue, any issue, control the dialog about that issue, that dialog can get loud and rancorous enough to interfere with my right not to give a shit.

For the record, do I believe in evolution? Yep. Do I believe it’s the absolute answer to this particular question and that it precludes any and all other alternatives? Nope, I’m not that smart… I don’t have those kinds of answers.

Do I have opinions on other issues that divide our towns, our states, our countries, our planet? Yep. Am I going to rant and rave in the vain hope that you will end up believing the exact same thing that I do? Definitely not. I simply ask that you extend me the same courtesy.

OK, I think I’ve gotten it out of my system now. I’ll step off my soapbox and get you back to your regularly scheduled blog… ;-)

Posted inTelevision

EUReKA!

EUReKAEureka! We may be deep in the dog days of summer, but a new TV show just started that’s worthy of a spot in the fall lineup.

EUReKA follows a U.S. marshal who gets stranded in a small town called Eureka, which he discovers is actually a top-secret brain trust where the government has various scientists working on potentially world-altering experiments.

It’s smart, funny, and inventive. Definitely TiVo material!

Posted inGames

Please Sir, I want Spore…

Spore Creature DesignerNo, this won’t be an article about porn… :-P

Spore is the highly anticipated new game from acclaimed game designer Will Wright, creator of a number of classics including SimCity and The Sims. In Spore, you start out as a single celled microorganism, which you can grow and evolve as a species until eventually you are fighting other civilizations for control of the entire galaxy! Cool, huh? :-)

Spore is played in phases…

  • Tide Pool Phase – Fight with other creatures and consume them to adjust the form and abilities of your creature. ItÂ’s survival of the fittest at the most microscopic level.
  • Creature Phase – Venture onto land and help your creature learn and evolve with forays away from your nest. The only way to grow is by taking chances!
  • Tribal Phase– Instead of controlling an individual creature, you are now caring for an entire tribe. Give them tools and guide their interactions as you upgrade their state of existence.
  • City Phase – Bring your creaturesÂ’ race into a new golden era by building up the technology, architecture, and infrastructure of their city.
  • Civilization Phase – Once your city is established, your creatures begin seeking out and interacting with other cultures. Make contact with an olive branch or a war cry. The goal for your creatures is to conquer the planet.
  • Space Phase – The time has come to move on to other worlds in your solar system. Make contact, colonize, or terraform, then venture further to find other solar systems. A ‘missionÂ’ structure provides new goals in your quest for galactic dominance.

Unfortunately, the game isn’t due to be released until early next year, but it’s already generating lots of buzz, even in mainstream media. Spore articles have recently appeared online at BusinessWeek, Forbes, and New York Times (registration required), as well as on major gamer sites such as IGN, GameSpy, and Yahoo Games.

Can’t wait! ;-)

Posted inGames

EveSPN

EVE OnlineMy gamer buddies and I have been looking for a new online game to play for a few weeks now. EVE Online is one of the games that we’ve considered. EVE Online is a massively multiplayer space simulation that combines aspects of role playing, space combat, economics and empire building into a huge, highly complex game. EVE’s universe features 5,000 distinct star systems, each of which contains a number of planets, moons, asteroid fields, space stations, and/or featured locations populated by numerous player and NPC (non-player character) ships, both good and bad. All of this fits into a single environment where everyone is playing in the same universe.

Although this game was initially released in 2003 (which makes it relatively ancient in terms of online games), it continues to innovate. EVETV features live online coverage of in-game events mixed in with commentary and analysis from PVP experts. Live coverage will be, uh, televised July 14th-16th and July 21st-23rd between 10:00 AM and 4:00 PM local time (central daylight).

I’ve been watching for more than an hour now (yes, I’m a complete geek and I’m OK with that ;-)), and the level of professionalism (for lack of a better word) in the commentary and studio segments is impressive. Of course, it doesn’t hurt that it’s a gorgeous game, graphically speaking. It seems like a great way for the developers to drum up interest in an existing game.

Boogey Mann - EVE OnlineUPDATE…

We took the plunge and signed up for the 14-day free trial… FIVE HOURS AGO!!! It’s now approximately 1:15 AM and there’s still quite a bit left to do in the game tutorial! However, I’m happy to report that so far IT’S FREAKIN’ AWESOME! :-)

The portrait above is of “Boogey Mann”, one of the newest pilots in the Caldari fleet. Don’t wanna go to bed. Wish we would’ve done this a couple nights ago… :-P

Posted inComics / Movies

Superman Returns!

Superman ReturnsI caught the sneak preview of Superman Returns last night. Very good movie, but you have to have a Bladder of SteelTM to make it through the whole 2 1/2+ hours.

My first impression is that Batman Begins was a better movie, but this one really conveys the sense of having both godlike power and human sensibilities. I need to see it a few more times and let it soak in. I thought that the flying special effects were AMAZING! I remember one of the taglines of the original movie was “You’ll believe a man can fly” and that’s never been more true.

Contrary to what some might expect, this is not a retelling or remake of the classic Christpher Reeve movies (the first couple anyway). This should be looked at as a sequel to those movies, and as an homage to Christopher Reeve himself. I highly recommend it if you are any kind of fan of truth, justice, and the American way.

Seeing this movie brought back to mind an extremely interesting forum posting entitled “Superman V: The Whole Sordid Saga” that made the rounds via e-mail a year or two ago. I’ll let it speak for itself…

I found this online: the stange and evil tale of the production of Superman V. It spans decades, $50,000,000 is spent before they even have even settled on a writer or director. It’s so horrible. It’s out of date as it stops in the middle of 2004, but it’s so horrible, you have to read it.

Disclaimer: I have no idea how much of the information in the forum posting is true. As the saying goes, “Disinformation wants to be free.” And as far as I’m concerned, the Internet has become its natural habitat.

Since the original posting is so long, I’ve decided to be kind and summarize the highlights (and lowlights) in the extended body of this entry…
Continue reading “Superman Returns!”