Posted inGames / Sports

Red Zone Wrap-Up (Week 6)

Da BearsWeek 6 is history, as is the offensive coordinator of the Arizona Cardinals after the Cards blew a 20-point second half lead to Da Bears Monday night. More on that game later…

The Petersburg PowerPuff Girls (2-4) blew up this week with a 126 point performance, beating the P’burg PrairiePride (2-4) who had a respectable 91 points of their own. Six of the nine PowerPuff starters had double-digit days, not to mention the 60 points that stayed on the bench this week. The Puffs have won two in a row and go into next week with lots of momentum.

The Springfield Bullhawks (4-2) knocked off the Foreign Bodies (1-5) with a 107-91 victory. Da Defense of Da Bears saved the Bullhawks Monday night with a 22 point performance, making up for the -7 points posted by the Bears’ Rex Grossman. It’s unfortunate (for them) that two teams put up 91 points this week, and both teams lost.

The Houston Inferno (6-0) were tested this week by the Kentucky Mad Max (2-4) but continued their winning ways with a four point 88-84 victory. Although the Max had more consistent scoring, Torry Holt’s 36 point game for the Inferno was too much to overcome.

My Spooky Boogeymen (5-1) barely outlasted the Shelbyville Outkasts (3-3) in an 80-77 win, again due indirectly to the domination of the Bears D in the second half of Monday night’s game. Coming in to Monday night I had a six or maybe seven point lead, but the Outkasts had Edgerrin James of the Cardinals yet to play. The way the Cardinals were playing early in the game, I assumed it would just be a matter of time before Edge scored or broke a long run for big points. Brian Urlacker and the rest of the Bears defense took over the game in the second half, but it still got down to just a single point difference in our game, at least until Brian Urlacker ripped the ball out of Edgerrin’s arms for a fumble that the Bears returned for a touchdown. The fumble reduced James’ point total and cemented the win for me and the Boogeymen. Whew.

And finally, we finish with a game that had absolutely nothing to do with the Bears. ;-) The Peoria OrangeCrush (2-4) defeated the Batavia Bulldogs (3-3) 75-58. Both teams featured three starters in double-digits, but each of the Bulldogs’ big three outscored their OrangeCrush counterparts by 5-10 points.

Posted inGames / Sports

Red Zone Wrap-Up (Week 5)

Houston InfernoSo far this season, I’ve made all the right moves on a week-to-week basis as head coach of the Spooky Boogeymen. I’ve consistently been able to put my best players on the field, and I’ve made some decent pick-ups from the waiver wire. Unfortunately, I’ve sucked as general manager of the Spooky Boogeymen. After a great deal of consideration, I elected to keep headcase Terrell Owens from last year’s team instead of Donovan McNabb, and that decision has finally come back to bite me in the ass. The Houston Inferno, lead by Donovan McNabb, handed the Boogeymen our first loss of the season with a convincing 95-70 victory. The Inferno right now look more like an all-star squad than anything else, fielding a team this past weekend having seven of the starting nine positions ranked no lower than fourth in the league. I’m considering filing a petition with the FTC accusing the Inferno of being an anti-trust monopoly. :-P

The Springfield Bullhawks earned a 1-point victory over the Shelbyville Outkasts 86-85. The Bullhawks had to wait until late in the game Monday night for Javon Walker to catch his last pass for a 63 yard/6 point total putting the Bullhawks over the top.

The Peoria OrangeCrush took advantage of a weak outing by the Kentucky Mad Max for a 78-39 win. The 39 point total ties the PowerPuff Girls for low game score, potentially earning some money back at the end of the season (hypothetically speaking).

Speaking of which, the Petersburg PowerPuff Girls earned their first win of the season this week beating the Foreign Bodies 71-61. Both teams are now 1-4.

The Batavia Bulldogs won a close game against the P’burg PrairiePride 65-62. Kicker Adam Vinatieri was a surprise scratch for the PrairiePride.

Posted inGames / Sports

Red Zone Wrap-Up (Week 4)

Once again the Houston Inferno burned up the fantasy turf this week with a 125-87 win over the Springfield Bullhawks. Donovan McNabb put up 41 points to lead the way for the undefeated Inferno. (Proving again what a dumbass I am for not naming him as one of my keepers from last season.)

My Spooky Boogeymen also managed to remain undefeated with a narrow 92-88 victory of the Kentucky Mad Max. This game was what fantasy football is all about… Our game was tied late in the day on Sunday. Mad Max had Clinton Portis still playing in an overtime game, while I had Mark Bulger driving down the field in a close game of his own. Unfortunately for Mad Max and Portis, the OT game was decided on a long pass completion to Santana Moss robbing Portis of potential yardage and points. Fortunately for me, the Rams drove all the way down to the 5 yard line and then elected to have Bulger throw on 3rd and goal for the go-ahead touchdown with 1:56 left to play. If they chose to hand-off instead, I would have lost.

The P’burg PrairiePride evened their record with a 88-66 win over the Peoria OrangeCrush. Strong games from the both running backs allowed the PrairiePride to overcome a weak performance by starting QB Matt Hasselbeck.

The Batavia Bulldogs broke their winless streak with a close 78-74 defeat of the Foreign Bodies. The Bulldogs pulled out the win despite having three players on the bench with Byes this week.

And finally, the Shelbyville Outkasts improve their record to 3-1 by beating up on the winless Petersburg PowerPuff Girls 68-40. Unfortunately for the PowerPuffs, 63 points were left on the bench this week.

Here are the current standings after 4 weeks…

NORRIS DIVISION
Houston Inferno (4-0)
Spooky Boogeymen (4-0)
Shelbyville Outkasts (3-1)
Springfield Bullhawks (2-2)
Batavia Bulldogs (1-3)
LONG DIVISION
Kentucky Mad Max (2-2)
P’burg PrairiePride (2-2)
Foreign Bodies (1-3)
Peoria OrangeCrush (1-3)
Petersburg PowerPuff Girls (0-4)


Next week, we have a battle of the undefeateds to look forward to… My Spooky Boogeymen take on the powerhouse that is the Houston Inferno. :-)

Posted inGames / Sports

Red Zone Wrap-Up (Week 3)

FFL Week 3FFL week 3 is history.

The Shelbyville Outkasts (2-1) kept the Batavia Bulldogs winless with a 99-75 victory. Brian Westbrook made the difference for the Outkasts with a huge 36 point game.

The Houston Inferno remain undefeated this week with a 92-82 victory over the winless Petersburg PowerPuff Girls. Donovan McNabb’s number one FFL quarterback ranking helped the Inferno stay on top.

The Foreign Bodies won their first game 88-58 against the Peoria OrangeCrush, who are also now 1-2. Unfortunately only one player scored in double-digits for the OrangeCrush this week.

The Kentucky Mad Max (2-1) knocked off the P’burg PrairiePride (1-2) despite leaving 53 points sitting on the bench. The Mad Max won the game 83-54.

And finally, the game of the week… My Spooky Boogeymen remained unbeaten this week with a massive one-point victory 77-76 over the Springfield Bullhawks (2-1). To be perfectly honest, I’m not really sure how I won because our game was tied at the end of the Monday Night’s game. Somehow the Bullhawks lost a point overnight. I would suggest that Alan of the Bullhawks complain to the League Commissioner, but Alan is the League Commissioner. ;-)

I paid dearly for the win however, with significant injuries to Shaun Alexander and Donte Stallworth. And now there are reports that Terrell Owens was brought into the emergency room last night “after suffering an adverse reaction to painkillers taken for treatment of his fractured hand”. %#$*^! I’m sure knowing my luck that there’s more to the story. Have I mentioned that I SO should’ve kept Donovan McNabb from last year’s team instead of T.O.? :|

See ya next week…

Posted inGames

Come Out and Play!

Come Out and PlayThe Come Out & Play Festival is a street games festival dedicated to exploring new styles of games and play. It was held last weekend (September 22-24) on the streets (and even on the buildings) of New York City.

Some of the interesting games include Space Invaders (giant game of Space Invaders on the side of a building, with your body as the controller), Identity (large-scale social game of secret organizations, covert intelligence, suspicion, trust, cooperation and betrayal), Snagu (camera-phone based scavenger hunt with no limits on time, space, or answers), Manhattan MEGAputt (gigantic game of mini golf, played in ManhattanÂ’s East Village), Cruel 2 B Kind (benevolent assassins stalk New York performing acts of kindness for strangers in an attempt to catch their prey), and Payphone Warriors (control city turf by capturing the cityÂ’s payphones).

CNET has pretty good coverage of the event:

The last couple of articles go into more detail about specific games. Sounds like it was a lot of fun. :-)

Posted inGames

“Sling” is Addictive

SlingFound a cute little Flash game earlier tonight (via Digg) called Sling.

As with many of the best games, this one is simple to play, but a little tougher to master. Here’s a brief description from the game…

Sling is a green glob of goo consisting of a hand attached to a head by a long strip of springy slime. Players use the mouse to click and drag on Sling’s head, pulling him around to attach him to different items, or pulling back and releasing him to ‘slingshot’ him to another location. Real-world physics are used to model Sling’s springy arm, his motion and collisions.

Each level of Sling’s world is made up of a single screen of different ‘grabs’ and surfaces that he can attach himself too. There are many different grabs with different characteristics. The most basic grab is a simple ‘gray’ grab. On most levels, Sling must attach himself to all the ‘gray’ grabs and turn them green. Once all the gray grabs are green a portal will appear to take him to the next level.

Be careful, though… As evidenced by the timestamp of this entry, Sling is extremely addicting. Make sure you have plenty of time to play. ;-)

Posted inGames

What would you do with 790 Billion ISK?!?

Only a couple of people reading this blog probably have any idea what “ISK” is. (Of course there are probably only just a couple people reading this in the first place, so I think I’m safe in saying that I’m effectively serving my audience. ;-))

Interstellar Kredits (or ISK) is the currency in the world of EVE Online (which I have discussed previously). EVE features an open economy, where the players are responsible for almost all of the buying and selling in the game. The economy is closely tied with the political aspect of the game, which of course is also player driven. Corporations rise and fall as they struggle for market dominance and control of valuable resource-rich territory.

Unfortunately the economy is so flexible and open-ended, players can fall for the same scams that sometimes work IRL (in real life). Recently, the mother of all online scams was perpetuated in EVE Online, as discussed in this article from the MMORPG blog on QJ.net…

It’s the story of a guy named “cally”, who ran a corporation, a player-operated bank called “Eve Intergalactic Bank”. Over the course of four months, hundreds of players deposited money in his bank, which offered interest, loans and insurance like every other ordinary bank. Except for the fact that one day, cally decided to grab all the money that was deposited and fly off to space with an alleged total sum of 790 billion Isk. In real life, this would translate to $170,000 – quite possibly the biggest MMO scam ever conducted.

Not only that, he also took the time to record a video in which he confesses his crimes, makes fun of the community, and reveals that he is a pirate, who once held the highest bounty in the game.

Here’s a link to the video on Google, but be warned… It contains some expletives, is occasionally difficult to understand, and worst of all, it’s really really boring. The most interesting quote from the video comes right at the beginning…

This is an official announcement from Cally of the EIB. Just to let you all know, yes, it was a scam. Sorry about that, but, what can I say? I scammed you.

As a result of this scam, a debate has broken out in the EVE community, and the MMOG world at large, discussing what if anything should be done about situations like these… Should the game developers step in to take action against the scammer and restore the lost money, or is it simply caveat emptor (buyer beware)?

Keep in mind, no actual money was stolen (just a huge investment in game-playing time) and no specific in-game rules were broken. So, in this particular situation, I personally am leaning in the “buyer beware” direction. (Of course, it wasn’t my ISK.)

I find it extremely interesting how virtual worlds like EVE (and Second Life and World of Warcraft and many others…) are starting to model real-world behaviors more and more.

Posted inGames

“An Inside Look at the Coolest Game in the World”

I once worked with a guy that was attempting to single-handedly create his own MMO (“massively multiplayer online”) game. He tried to recruit me to his small team of developers who were helping to work on the game. I politely declined for a couple of reasons… 1) At the time, I had never played an MMO and had no personal experience to draw from, and 2) I thought he was a little bit crazy. ;-)

MMO’s require a tremendous investment of time, money, and manpower not only in the development of the game, but also to support on-going hosting and maintenance of the game servers once the game is finally released. The credit screens for these games roll on almost as long as most big-time Hollywood movies.

Which brings us to the subject of this entry… I found (via Digg) a Website for a new game called Genesis put up by a guy trying to accomplish the same Herculean task of developing his own MMO. However, the difference is that I think he might actually have a chance of getting it done.

This guy has already put a lot of work (more than two years) into designing the game and developing large portions of the software engine. He recently published the Website to ask for help in developing the game, by way of monetary, artistic, and coding contributions. And that’s why I think he might possibly succeed. The emergence of open source software development makes it possible for teams of developers in disparate locations (sometimes completely different countries) to work together on a common project. In fact, the Mozilla Firefox browser that I’m using to write this blog entry was developed in this very way.

Anyway, back to the game. The Website goes into much more detail about the overall philosophy and design of the game, but here are a few of the highlights…

Distinguishing Features at a Glance:

  • Dynamic, Player-Created Environments: Build and destroy houses and other structures, one wall at a time (no pre-fabricated buildings). Dig out terrain and pile it up elsewhere. Plant seeds, watch them grow, and harvest plants and lumber. Anything that can be created in the game can also be destroyed.
  • Volumetric Terrain: Terrain can be hollowed out to form caves and tunnels, versus simply raised or lowered like most games.
  • Dynamic, Player-Created Storylines/Quests: All quests and storylines are generated naturally based on the current state of the world, its political structures, its economy, its ecology, and so forth. A very advanced expert/logic system analyzes the state of the world and its inhabitants to create motivations and aspirations that drive your character to play their role. For once, role playing truly lives up to its name, as players even go so far as to assign personalities to their avatars that actually affect gameplay dramatically.
  • Reproduction and Permanent Death: Players have the ability to reproduce, but are also mortal (and can only be resurrected under very rare circumstances). However, player’s offspring absorb a mix of their parent’s traits, so they aren’t forced to start from scratch necessarily. The player permanently resides in one spirit throughout the entire game which can assume control of any available humanoid or creature.
  • No AI controlled opponents or NPCs: Every player and creature (with the minor potential exceptions of fish, game, and livestock) is controlled by another human. Players can play as creatures that can evolve any manner of traits, allowing them to assume forms of classical mythological beasts or other creatures.
  • Open Content: In addition to building content within the game using the game’s engine, players can contribute base content for the game (entities which must be built outside of the engine), such as music, artwork, models, and even some code and scripting. Of course, all content is approved for quality and appropriateness before it is included.
  • Open Funding Model: Players can decide how they want to fund this game. If I receive enough donations to support myself (and potentially a small team of people), I will release the game for free. If I must find alternate methods funding to continue developing the game I will (as a last resort) accept a publishing deal. I am hoping that players will donate enough money to support this project independently, that way the game could be given out for free, and I would not be under a publisher’s budget/time constraints. I am not a greedy person, but I do need to put a roof over my headÂ…if there were some way for me to develop this game on zero dollars now that I am out of college, I would.
  • Unique Graphics Engine: the engine used to power Genesis has an old-school isometric look, but is enhanced by new-school technology. Unique rendering algorithms are used that allow millions of polygons per scene, with displacement mapping and per pixel materials (not to be mistaken with texturing). The engine is designed from the ground up to facilitate procedural content creation.

Sounds interesting… I hope this guy is able to see it through. I know I’ll be keeping an eye on it.

Posted inGames / Rant n' Rave / WTF?

It’s just a game!

I read a very interesting article earlier tonight on the upcoming video game Spore, which was already featured in a previous blog posting. It gives more details about the mechanics of the game, which unfortunately isn’t due to be released for another year (or probably more)…

The game will let players create a custom-built microscopic germ that can evolve into a macroscopic critter that can walk on land, build its own cities, and eventually discover the secret of space travel. One of the most intriguing features of this open-ended game is how it will focus on “procedurally generated content” — that is, content that’s created on the fly by the game in response to a few key decisions that players make, such as how they make their creatures look, walk, eat, and fight.

Sounds very cool.

However, this particular entry was inspired not by the article itself, but by the six pages (at current count) of reader comments following the article. Even that’s not all that note-worthy given the hype and anticipation surrounding this game. What surprised me is that, because the game models an evolutionary process, a majority of this commentary is an argument of evolutionism vs. creationism, or more accurately an argument between a few anti-creation zealots vs. a few anti-evolution zealots.

Now, don’t get me wrong… I absolutely agree that everyone has a right to believe whatever they damn well want to. One of my favorite quotes, attributed to Voltaire (or is it?) is, “I disapprove of what you say, but I will defend to the death your right to say it”. I think this is the epitome of the American ideal.

However, when a limited number of extremists on either side of an issue, any issue, control the dialog about that issue, that dialog can get loud and rancorous enough to interfere with my right not to give a shit.

For the record, do I believe in evolution? Yep. Do I believe it’s the absolute answer to this particular question and that it precludes any and all other alternatives? Nope, I’m not that smart… I don’t have those kinds of answers.

Do I have opinions on other issues that divide our towns, our states, our countries, our planet? Yep. Am I going to rant and rave in the vain hope that you will end up believing the exact same thing that I do? Definitely not. I simply ask that you extend me the same courtesy.

OK, I think I’ve gotten it out of my system now. I’ll step off my soapbox and get you back to your regularly scheduled blog… ;-)

Posted inGames

Please Sir, I want Spore…

Spore Creature DesignerNo, this won’t be an article about porn… :-P

Spore is the highly anticipated new game from acclaimed game designer Will Wright, creator of a number of classics including SimCity and The Sims. In Spore, you start out as a single celled microorganism, which you can grow and evolve as a species until eventually you are fighting other civilizations for control of the entire galaxy! Cool, huh? :-)

Spore is played in phases…

  • Tide Pool Phase – Fight with other creatures and consume them to adjust the form and abilities of your creature. ItÂ’s survival of the fittest at the most microscopic level.
  • Creature Phase – Venture onto land and help your creature learn and evolve with forays away from your nest. The only way to grow is by taking chances!
  • Tribal Phase– Instead of controlling an individual creature, you are now caring for an entire tribe. Give them tools and guide their interactions as you upgrade their state of existence.
  • City Phase – Bring your creaturesÂ’ race into a new golden era by building up the technology, architecture, and infrastructure of their city.
  • Civilization Phase – Once your city is established, your creatures begin seeking out and interacting with other cultures. Make contact with an olive branch or a war cry. The goal for your creatures is to conquer the planet.
  • Space Phase – The time has come to move on to other worlds in your solar system. Make contact, colonize, or terraform, then venture further to find other solar systems. A ‘missionÂ’ structure provides new goals in your quest for galactic dominance.

Unfortunately, the game isn’t due to be released until early next year, but it’s already generating lots of buzz, even in mainstream media. Spore articles have recently appeared online at BusinessWeek, Forbes, and New York Times (registration required), as well as on major gamer sites such as IGN, GameSpy, and Yahoo Games.

Can’t wait! ;-)